Change log

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This page contains the changes made to ROBLOX Client, Studio and Mobile since September 2014. It is kept up to date by ROBLOX engineers. Changes from previous months can be found in the change log archive.

Date Type Details
12 December 2014 Studio+Client Unions are now stored and streamed from the cloud.
11 December 2014 Studio New organized ribbon bar layout enabled.
11 December 2014 Client Non repetitive tiling enabled for Cobblestone material
11 December 2014 Client Place thumbnails now show images uploaded from new studio UI
11 December 2014 Client New visuals for explosions
10 December 2014 Client Unions now support light grid shadowing.
10 December 2014 Studio Enabled Plugin:OpenScript() to work on ModuleScripts, and fixed a bug related to stale named images showing when using File->Publish As to publish a place from one universe to another.
20 November 2014 Studio Added new Image picker widget in the properties window for textures. Added context menu item to Image items that inserts a decal under the current selection. Fixed a bug where stale images were shown if you use File -> Publish As and publish a place to a different game (not the game you edited in).
13 November 2014 Studio Added support for image uploading from studio, and image referencing using a new url format "rbxgameasset://Images/(ImageName)". New URL format only works for images uploaded from studio for that particular game.
13 November 2014 Client StarterPlayer enabled
11 November 2014 Client New Loading Screen + ReplicatedFirst.
10 November 2014 Client Animations will now trigger the Stopped event on completion
6 November 2014 Client Sounds respect delayed stop
6 November 2014 Server Enabled new URI parser
6 November 2014 Client Turned on new chat system.
6 November 2014 Client Fixed issue where long/large sounds would cause a stutter and consume lots of memory.
4 November 2014 API Chat:FilterStringForPlayerAsync(string, player) returns an appropriately filtered string for the player passed in.
29 October 2014 Client New textures for forcefield glow and sparkles, fixed default sparkle color. Fixed a particle-related crash on ancient graphics hardware.
27 October 2014 Studio Quit dialog when closing a place opened with Edit is now a native dialog.
23 October 2014 Client rbxasset:// URLs are properly sandboxed - rbxasset://../ no longer works
23 October 2014 Client New looks for sparkles, fire, smoke and forcefield
22 October 2014 Client After years of neglect Offset property in SpecialMesh object works
17 October 2014 Client Temporarily disabled code execution through developer console due to an exploit risk
17 October 2014 API Mobile Accelerometer and Gyroscope APIs added to UserInputService.
17 October 2014 Studio Added device emulator
16 October 2014 Client Decals are now rendered with anisotropic filtering on medium/high rendering quality
16 October 2014 Client PointsService:GetAwardablePoints now always returns max int.
16 October 2014 Client Fixed an issue where mouse cursor was not resetting properly.
16 October 2014 Client PointsService can now award negative points.
16 October 2014 Client Fixed issue where character would enter ladder climbing state without being near geometry.
16 October 2014 Client Camera target will now be set to the local character after respawn when the camera type is Custom, Follow, Track or Watch.
13 October 2014 Client Introduced smooth path functionality to PathfindingService
9 October 2014 Web Significantly increased texture quality for character thumbnails.
9 October 2014 Client Fixed issue where cursor could be locked when using Settings menu to turn off MouseLock mode.
9 October 2014 Client Improved walking over small parts welded to anchored objects.
8 October 2014 Studio Added ability to edit place and developer product names directly in Game Explorer
8 October 2014 Studio Added ability to add new places to a universe directly in Game Explorer
8 October 2014 Studio Fixed a bad interaction between Game Explorer and the new game Playable Devices filter
8 October 2014 Studio Removed Open New Place on First Launch.
8 October 2014 Studio Removed Open Last Place Closed.
6 October 2014 Client Added a volume slider to the Settings menu.
2 October 2014 Studio Modified default mode for "Debug Errors" to 'Never'.
2 October 2014 Studio Fix plugin compatibility issues with Script Analysis.
25 September 2014 Client/Studio Enabled smooth scaling for text. Text has to be "TextWrapped" and "TextScaled" enabled to have this feature.
25 September 2014 Studio Teleports within a Game now work inside of Play Solo.
25 September 2014 Client/Studio Removed the size restriction when resizing Unions.
25 September 2014 Client Fixed several errors where TouchEnded was not behaving as expected.
25 September 2014 Client Added LocalTransparencyModifier to Part. The local character now becomes transparent when zoomed in.
25 September 2014 Studio Better feedback for readonly check-boxes in Properties view
25 September 2014 Studio Renamed 'Help Wiki' to 'Context Help'
22 September 2014 Client Hidden root part of characters are no longer collidable. Only the visible Torso remains collidable.
22 September 2014 Client Characters will no longer detect other characters as ladders.
22 September 2014 Client Character physics modified slightly to prevent bouncing when stepping on small, unanchored objects.
20 September 2014 Client A notification now appears in the bottom right corner when your player has been awarded a badge.
18 September 2014 Studio Enabled an experimental 'script analysis' engine: Script analysis
17 September 2014 Android v167 Android client released.
17 September 2014 Client Enabled humanoid scaling. Package meshes now scale based on the size of the parent part, and so do shirts and pants.
15 September 2014 Studio Baseplate has been repositioned and resized for new places.
15 September 2014 Studio Dragger grid will now be set to 1 by default for new users.
15 September 2014 Studio Parts inserted through Studio will now be symmetric by default.
11 September 2014 API Added 'spawn' and 'elapsedTime' globals. 'Spawn'/'ElapsedTime' still work but are now deprecated in an effort to use lowerCamelCase for all relevant globals.
11 September 2014 API Fixed HttpService's trust check issues.
11 September 2014 API Attempts to connect to RunService.RenderStepped event on the server now cause a script error.
11 September 2014 Client Enabled new character sounds
10 September 2014 Studio Publishing from Game Panel
4 September 2014 Client Client-side loadstring() no longer works; LocalScripts with LinkedSource property set also no longer work.
3 September 2014 Studio Model save/publish now uses binary file format. You can save models as 'rbxmx' files to use XML.
28 August 2014 Client Improved humanoid touch signal -- fires more reliably now
28 August 2014 Client Reduced humanoid bounce falling from a high distance
28 August 2014 Android Phone users can sign up
27 August 2014 Client Touch Gestures now return processed booleans as true as long as gesture is over a visible gui element
22 August 2014 Android Play Now button will log you in if you entered login details
21 August 2014 API New service GroupService, with methods GetGroupInfoAsync, GetAlliesAsync, and GetEnemiesAsync.