|Description||A model containing the parts, joints, and scripts for the corresponding Character to the Player in Workspace.|
The Character property is initially nil. But is set when the Character is spawned.
This code demonstrates the use of the Character property. First, we print the character while it hasn't loaded yet, which should print nil. Then, we print it after making sure it has loaded, which should print its name.
To get a player from a character, you can use a 'for' loop, but it is preferable to use the :GetPlayerFromCharacter() method.