SurfaceTypeUsed to determine how a surface should be displayed on a part and how automatic surface joints should behave.
Note: Glue, Weld, Studs, Inlet and Universal surfaces only appear in-game when the part's Material is set to Plastic.
|Smooth||0||Makes the side appear without any surface detail (except for outlines). Does not create join by default.|
|Glue||1||Makes the side appear with thick diagonal "X"s. Creates a weak join to other surfaces which will break if enough force is applied to one of the parts.|
|Weld||2||Makes the side appear with thick diagonal "X"s. Creates a join to any surface except for Unjoinable.|
|Studs||3||Makes the side appear with square studs. Creates a join if moved next to a Inlet or Universal surface.|
|Inlet||4||Makes the side appear with holes where studs would be. Creates a join if moved next to a Stud or Universal surface.|
|Universal||5||Makes the side appear with both Studs and Inlets in a checker pattern. Creates a join if moved next to a Stud, Inlet, or another Universal surface.|
|Hinge||6||Makes the side appear with a yellow hinge. Any part connected to this hinge will stick to the side and rotate using physics|
|Motor||7||Acts the same as a Hinge, but has a grey ring around it and automatically rotates any part connected to it.|
|SteppingMotor||8||Functions identically to a motor. It may have functioned differently in the past, but that functionality no longer seems to exist.|
|Unjoinable||9||Makes two surfaces unable to join no matter what.|
|SmoothNoOutlines||10||Same as Smooth, but removes the outlines of the surface.|