Manual/Studio Overview/Interface/Explorer

Studio Overview – Explorer Window

The Explorer window shows a list containing every Instance inside of a Place. It can be toggled from the View tab.

Toggle-Explorer.png

Parent-Child Relationship

The Explorer window uses the concept of parenting to organize all of the instances hierarchically. If an instance has any children, it will show a small arrow next to its name. Clicking on this arrow toggles a list of all the children of that instance.

Here, Model and Part are on the same level; neither is parent to the other — both are parented to Workspace.

In this example, Part is a child of Model. Likewise, Model is the parent of Part.

Default Explorer Organization

At the base level, the Explorer is organized into several categories and services.

Category / Service Description
Workspace Contains all of the visible objects in the Place. If you want a Part or Model to appear in the game and be affected by the game's physics and other systems, it should be in here.
Players Contains all of the players currently in the place.
Lighting Controls various settings related to lighting.
ReplicatedFirst Replicates all of its contents to the player client before anything else is replicated. Useful for loading screens.
ReplicatedStorage A storage service whose contents are accessible to the server and clients.
ServerScriptService Stores and runs server-side scripts in your place. Any active script inside this service will automatically run when the place starts. Contents are not replicated to clients.
ServerStorage Stores instances on the server without replicating to the client.
StarterGui Stores GUI elements which are replicated to a player's PlayerGui when the player joins the place or respawns.
StarterPack Stores tools and scripts which are replicated to a player's backpack when the player joins the place or respawns.
StarterPlayer Controls various player settings and LocalScripts that run when the player first joins the game.
SoundService Controls various settings related to audio.
Chat Special service that houses all of the Lua code responsible for running Roblox's in-game chat.
LocalizationService The service which is responsible for handling automated language translations.


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