How to use a SelectionBox

This is a tutorial on how to use a SelectionBox and a few examples of it in use.

SelectionBoxes require a parent, like all objects and an Adornee. You can place the SelectionBox wherever you want as its parent, but you must set its adornee. An adornee what it shows up on, so basically it makes it overlay onto the part. Here's an example of how to create it and set its adornee:

local part ="Part",workspace)
part.Anchored = true
part.Size =,5,5)
local selectionBox ="SelectionBox")
selectionBox.Adornee = part
selectionBox.Color3 =,0,0)
selectionBox.Parent = part
What the above script results in

Part selection using a mouse[edit]

For this, you just insert a LocalScript into StarterGui, which will be cloned to the Player's PlayerGui and when they bring their mouse over a part, it will have the SelectionBox over the part their mouse is over. It is also a good starting script that you could easily convert into a tool that does something, this is just a base script that can be expanded to anything you want.

local modelMode = false  -- if true, select models rather than parts
local player = game.Players.LocalPlayer
local mouse = player:GetMouse() --Getting the player's mouse
local selection ="SelectionBox")
selection.Color3 =,0.6,0,6)
selection.Parent = player.PlayerGui
mouse.Move:connect(function() --When the mouse moves
	local target = mouse.Target
	if not target then
		-- nothing selected
		selection.Adornee = nil
	elseif modelMode then
		-- when in model mode, try and select the parents first
		if target.Parent:IsA("Model") then
			selection.Adornee = target.Parent
		elseif target.Parent.Parent:IsA("Accoutrement") then
			selection.Adornee = target.Parent.Parent
		elseif target:IsA("BasePart") then
			selection.Adornee = target
			selection.Adornee = nil
		if target:IsA("BasePart") then
			selection.Adornee = target
			selection.Adornee = nil

See also[edit]