Manual/Studio Overview/Interface/Game explorer

Studio Overview – Game Explorer

The Game Explorer window lets you manage badges, developer products, images, meshes, places, and linked scripts in your game. It can be toggled from the View tab.



The Game Explorer is divided into the following sections:

Game Name/ID

The top bar of the panel shows information about your game.


  • The first item is a text field with the game's name. This field is editable.
  • The second item is the game's ID which is unique for every Roblox game. This ID cannot be edited.

Neither of these items are displayed publicly — they exist mainly to help you organize your work.


Badges are like achievement notes — they tell other players that you have done something worthy of notice. It is possible to award custom badges in game using the BadgeService.

Developer Products

Developer Products are a method of charging players R$Robux in your game. Right-clicking on Developer Products in the Game Explorer window allows you to configure the products that exist in your game — this opens a a web window in Studio and navigates to the configuration page on Roblox. On this page you can add new products or edit existing ones.

Once a developer product is added, it will show up in the list of developer products in the Game Explorer window. Right-clicking on a product in this list allows you to rename that product, mainly helpful for organizing your products.

For more information on how Developer Products work, see Developer Products.


This section within the Game Explorer window is for managing images in your game. Right-clicking on Images allows you to upload one or multiple images to your game. Adding images in this way will both add the image to your list of images and publish the image as a decal.

Once an image has been added to the list of images in the Game Explorer, it can be quickly used inside of one of the game's places. Double-clicking on an image in the Game Explorer will add it to the currently selected object as a decal. If instead you need to use the image in a different type of instance such as a Texture or ImageLabel, the image can be added in the properties of the instance. For example, if you select an ImageLabel and open the Properties window, clicking on the Image property in the list will open a dialog where you can add any image already in the Game Explorer window. You can also add an image in this dialog which will automatically add it to the Game Explorer.


This section is for managing meshes in your game. Right-clicking on Meshes allows you to upload one or multiple meshes to your game. Adding meshes in this way will both add the mesh to your list of meshes and publish the mesh.

Once a mesh has been added to the list of meshes in the Game Explorer, it can be quickly used inside of one of the game's places.


This section shows all of the Places that are in your game. You can think about places as "levels" or stages of your game.

Right-click on Places and select Add New Place to add a new place to your game. This place will be empty and will only consist of a baseplate.

Roblox provides services to easily move players between places. While a game can be made up of many places, each will have just one starting place (this is the first place players will join if they launch your game). The starting place in your game is indicated by the spawn icon (StartPlaceIcon.png). To change which place in the game is the starting place, right-click on a place in the list and select Mark as Start Place.

For more information on how games and places are organized, see Games and Places.


This section is for managing Linked Scripts in your game. See Linked Script for more details.

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