Manual/Studio Overview/Interface/Model

Studio Overview – Model Tab

The Model tab contains tools you can use to create detailed models and add advanced objects.

Menubar-Model.png

Sections and Tools

The Model tab includes the following sections and tools:

Tools

The Tools section contains tools to manipulate the position, size, and orientation of Parts. It also lets you toggle various options for how parts interact with each other.

Icon Action Description
ST-Select.png Select Allows you to select the current part/model in the Workspace.
ST-Move.png Move Displays three handles which can be dragged to move the current selection along the corresponding X, Y, or Z axis.
ST-Scale.png Scale Displays three handles which can be dragged to resize the current selection along the corresponding X, Y, or Z axis. Only works with BaseParts (Models cannot be scaled as a whole).
ST-Rotate.png Rotate Displays three handles which can be dragged to spin the current selection about the corresponding X, Y, or Z axis.
ST-Transform.png Transform Multi-purpose tool used to reposition, reorient, and resize parts. See Transform for more info.
ST-Collisions.png Collisions Toggles the collisions state. If off, parts can be moved, scaled, or rotated so that they overlap each other. If on, parts cannot be manipulated so that they overlap other parts.
ST-Constraints.png Constraints Toggles whether to “solve” constraints while dragging (Constraints attach two parts together and let you create special behaviors for the parts).
ST-Join.png Join Lets you select how parts will stick together after you manipulate them (if they are touching).

Snap to Grid

The Snap to Grid section lets you toggle and control the snap amount for part rotation and movement.

Icon Action Description
  Rotate Click the checkbox to toggle rotation snapping on or off. The input field directly to its right lets you enter or select a specific rotation snap value.
  Move Click the checkbox to toggle movement and resizing snapping on or off. The input field directly to its right lets you enter or select a specific snap value.

UI

The UI section contains the following option:

Icon Action Description
ST-UIEditor.png UI Editor Lets you perform basic edits to UI objects already existing inside the game, for instance ScreenGUI objects.

Parts

The Parts section allows you to insert basic Parts and change the color, material, and other behavior of parts in the workspace.

Icon Action Description
ST-Part.png Part Inserts a Part into the Workspace. The dropdown lets you select either a Block, Sphere, Wedge, or Cylinder to insert.
ST-Material.png Material Changes the Material of the selected Part(s).
ST-Color.png Color Changes the Color of the selected Part(s).
ST-Surface.png Surface Creates a tool to change the SurfaceType of the face of a part. This can be used to hold parts together or create simple mechanisms.
ST-Group.png Group Groups all of the selected parts into a new Model. The dropdown lets you select the Ungroup tool which removes the Model group and allows all of the parts that were within it to be selected individually.
ST-Lock.png Lock Locks a part so that it cannot be manipulated by Studio tools. The dropdown lets you switch to the Unlock All tool which allows you to unlock parts so they can be manipulated again.
ST-Anchor.png Anchor Toggles whether part(s) are Anchored or not. Anchored parts will be locked in place and will not move due to physics while the game is running.

Solid Modeling

The Solid Modeling section contains tools used to create new geometry beyond the basic parts Roblox provides. See Solid Modeling for more details.

Icon Action Description
ST-Union.png Union Combines the selected parts into one.
ST-Negate.png Negate Negates the selected part(s) which can then be set to Union with other parts to cut holes.
ST-Separate.png Separate Reverses a Union operation.

Constraints

The Constraints section contains tools for creating Constraints between objects (constraints attach two parts together and let you create special behaviors for the parts).

Icon Action Description
ST-Constraints.png Create Creates a new Constraint on a part. The dropdown lets you select which type of physical constraint to create: Ball in Socket, Hinge, Prismatic, Cylindrical, Rope, Rod, Spring, or Weld.
ST-Show-Detail.png Show Details Toggles whether to show constraints and their attachments within the game editor window.

Gameplay

The Gameplay section allows you to insert beautiful effects like lights and particle emitters. It also lets you insert player spawn locations within the game.

Icon Action Description
ST-Effects.png Effects Creates a new effect within the game. The dropdown lets you select which type of effect to create: Explosion, Fire, PointLight, Smoke, Trail, Beam, Sparkles, SpotLight, SurfaceLight, or a particle emitter.
ST-Spawn-Location.png Spawn Adds a SpawnLocation which is where player characters appear when they join the game.

Advanced

The Advanced section allows you to insert advanced game objects.

Icon Action Description
ST-Advanced-Objects.png Advanced Objects Toggles a window which shows a list of all objects that can be inserted into the selected Instance.
ST-Model.png Model Allows you to import a Model from a local file.
ST-Service.png Service Allows you to insert services which are not listed in the Explorer by default.
ST-Script.png Script Inserts a Script into the selected Instance.
ST-LocalScript.png LocalScript Inserts a LocalScript into the selected Instance. This type of script is used to manipulate player GUIs and get player input.
ST-ModuleScript.png ModuleScript Inserts a ModuleScript into the selected Instance. This type of script can be implemented to reuse code across other scripts.


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