The Model tab contains tools you can use to create detailed Models and add advanced objects.
The Tools menu contains tools to manipulate the position, size, and orientation of Parts.
|Select||Allows you to drag the current selection in the Workspace.|
|Move||Displays three handles which can be dragged to move the current selection along the corresponding X, Y, or Z axis.|
|Scale||Displays three handles which can be dragged to resize the current selection along the corresponding X, Y, or Z axis. Only works with BaseParts (Models cannot be scaled).|
|Rotate||Displays three handles which can be dragged to spin the current selection about the corresponding X, Y, or Z axis.|
|Transform||Multi-purpose too used to reposition, reorient, and resize parts. See Transform for more info.|
|Lock||Locks a Part so it cannot be manipulated by Studio tools. The dropdown allows you to switch to the Unlock tool which allows you to unlock Parts so they can be manipulated again.|
|Collisions||Toggles the collisions state. If off (which it is by default) Parts can be moved so that they overlap each other. If on then Parts cannot be moved so they overlap.|
|Join||Selects how parts will stick together if they are touching after you move them with a Studio tool. By default it is set to Surface only which will connect studs/inlets and welds. Always will join touching parts even if the surfaces are smooth. Never will not create any joints. See Joints for more info.|
|1 Stud||Sets dragging and scaling with Select, Move, and Scale to step in 1 stud increments. Sets Rotate to spin in 45 degree increments.|
|1/5th Stud||Sets dragging and scaling with Select, Move, and Scale to step in 1/5th stud increments. Sets Rotate to spin in 15 degree increments.|
|Off||Removes increments from other tools, allowing selections to be moved, scaled, and rotated freely.|
The Parts menu contains the tools to insert basic Parts and change their properties.
|Part||Inserts a 4x1x2 Part into the Workspace. The dropdown allows you to insert a Sphere, Wedge, or Cylinder instead of a Part.|
|Material||Changes the Material of the selected Part or Parts.|
|Color||Changes the Color of the selected Part or Parts.|
|Surface||Creates a tool to change the SurfaceType of the face of a Part. This can be used to hold Parts together or create simple mechanisms. See Joints for more info.|
|Group||Moves all of the selected Parts into a new Model.|
|Ungroup||Removes the Model group and allows all of the Parts that were in the Model to be selected individually.|
|Anchor||Toggles whether Parts are Anchored or not. Anchored parts cannot move due to physics while the game is running.|
The Solid Modeling menu contains the tools used to create new geometry beyond the basic Parts Roblox provides. See Solid modeling for more details.
|Union||Combines the selected Parts into one.|
|Negate||Negates the selected Parts which can then be Unioned to other Parts to cut holes.|
|Separate||Undoes a Union operation.|
The Gameplay menu allows you to insert gameplay specific parts.
|Effect>Explosion||Inserts an Explosion which breaks joints and throws parts.|
|Effect>Fire||Adds a Fire effect to the selected Part.|
|Effect>PointLight||Adds a Light that illuminates evenly in all directions from the selected Part.|
|Effect>Smoke||Adds a Smoke effect to the selected Part.|
|Effect>Sparkles||Adds a Sparkle effect to the selected Part.|
|Effect>SpotLight||Adds a directional SpotLight to the selected part.|
|Effect>SurfaceLight||Adds a light that evenly emits light from a surface of the selected part.|
|Effect>ParticleEmitter||Adds a custom particle emitter to the selected part. See Custom particles for more info.|
|Spawn||Adds a SpawnLocation which is where player characters will appear when they join the game.|
The Advanced menu allows you to insert advanced game objects.
|Advanced Objects||Toggles a window that shows a list of all objects that can be inserted into the selected Instance.|
|Model||Allows you to import a Model from a local file.|
|Service||Allows you to insert services which are not listed in the Explorer by default.|
|Script||Inserts a Script into the selected Instance.|
|LocalScript||Inserts a LocalScript into the selected Instance. This type of script is used to manipulate player GUIs and get player input.|
|ModuleScript||Inserts a ModuleScript into the selected Instance. A ModuleScript is a script-like object which can be used to reuse code.|