If you've ever played a Roblox game with rounds, you may have noticed that they offer a wide variety of maps, and games seem to choose them randomly. You may be wondering how its possible to make something like this, but its actually quite simple.
A typical setup may look something like this:
With this setup, each map available in the game is stored in a Folder in the ReplicatedStorage called Maps. Here are a few sample functions, which allow you to load a random map into the world (and then later unload it) using this setup.