Points are an award system in Roblox to showcase player achievements and participation. Each game will have an individual leaderboard which ranks players based on the amount of points they have earnt within that game.
Every game has an unlimited amount of player points that it can distribute and the game's developer has full discretion on how to award points to their players. This means that points can be awarded for playing for a certain amount of time, for reaching milestones in the game, winning tournaments, or anything else the developer feels is appropriate.
Points can be awarded to a specific player with the AwardPoints function. This function requires the userId of the player, as well as the number of points to award. Developers can award an unlimited amount of player points to their users.
Attempts to award points to a player. If successful it will return the updated point totals of the player. Also, if successful, this function will fire the PointsAwarded event. This function will only work in a server script.
Returns the total number of points a player has in the current game. Works with server scripts ONLY.
Returns the total number of points the player has across all games. Works with server scripts ONLY.
Fires when points are successfully awarded to a player. This event passes the updated balance of points the player has in the game and overall. This event fires both on the server and on all clients in the game that awarded the points (so it can be handled both in local and server scripts).
This sample will give a point to a player when he or she joins the game. The point will only be awarded if the game has points to give and if the player has not gotten any points in the game yet.
-- declare service local PointsService = Game:GetService("PointsService") -- Bind function to player added event game.Players.PlayerAdded:connect(function(player) -- Get total number of points this game has already awarded to the player local universeBalance = PointsService:GetGamePointBalance(player.userId) -- Check if the player hasn't gotten any points yet. If true, award the points. if ( universeBalance == 0) then PointsService:AwardPoints(player.userId, 1) end end) -- Bind function to when points are successfully awarded PointsService.PointsAwarded:connect(function(userId, userBalanceinUni, userBalance) -- Show message indicating that a player has gotten points local message = Instance.new('Message') message.Text = "Point awarded to " .. userId .. ". This player now has " .. userBalance .. " points total!" message.Parent = workspace wait(5) message:Destroy() end)
To ensure security the Points service will not be available in games where loadstrings are enabled in server scripts. By default games start with loadstrings disabled, so do not enable them if you want to use the Points service. For more regarding loadstrings and security, see Security#LoadStringEnabled.